Friday, August 31, 2007

I Don't Think I'm Dead...

Though it may seem like it to some of you, I'm actually alive and well. I've been looking for things to post all week, but there just hasn't been much at all to report. I did get the inside scoop from someone working on "Bee Movie," that they had their wrap party last week, so that one is now on to final post production and will be in theaters soon.

Outside of that, my only other real news worthy item this week is that I got my boxers caught in the zipper of my shorts at work and had to rip them in order to get them free, in turn allowing me zip my fly closed.

I'm in talks with Pixar to turn that harrowing experience into their next movie.

In the meantime, just know that I'm still looking for stuff to post, so if you find anything, toss it my way!

Thanks.

Monday, August 27, 2007

Dolbee

Get it? C'mon... it's clever.



Man... if the rest of the film is filled with this level of wit, I don't know how I could possibly pass it up.

Honestly though, I don't know how you couldn't bee there for opening weekend.

I'm awesome.

Thursday, August 23, 2007

Donkey Xote Trailer

I had never heard of filmax or "Donkey Xote" until today, but the former has released a trailer for the latter.



The trailer looks decent, but I guess I expected more from a company whose previous films include such blockbusters as "Pinocho 3000" and...

You know what? I was just looking at the company's website trying to find lame movie titles to make a smartass comment, and now I see that "Donkey Xote" was released last year. So I guess that sort of backfired on me, as I'm posting a news item about a film that's been out for some time now. Heck... the trailer could have been out for two years now for all I know.

Good thing I didn't go with the "Shrek the Third" ripoff joke I had planned...

UPDATE: In doing some more poking around on the website, now I think the film is still in production. I'm so confused now. I'm reminded of the time when my wife put a blanket over my head and it took me an hour to find a way out.

Oh... and just so we're clear, I didn't misspell "Pinocchio" in "Pinocho 3000." I think that's how it's spelled in Spanish.

Donkey Xote Trailer

Donkey Xote Website

RE-Animation Blog

Wednesday, August 22, 2007

Team Fortress 2 Soldier

I had no idea that I could fall in love with a videogame.



You can watch the latest trailer using the link below, but I should warn you up front that Team Fortress 2 and I are pretty much a couple now, so don't try stealing her away from me. We're going to get married and have little videogame babies together, and there's nothing you or anyone else can do about it.

Team Fortress 2 Soldier Trailer

FJORG! Winner

Here is the winner of this year's FJORG! contest at Siggraph:



For those of you who aren't sure what FJORG! is, here is the description from the Siggraph site:

SIGGRAPH 2007 officials, along with DreamWorks Animation, HP, and AMD, announced the winners of the world's first international FJORG! Competition - an "iron animator" event in which 16 competing teams from around the world had 32 hours to create the most impressive character-driven animation of at least 15 seconds in length adhering to at least one of two themes and using at least one of 16 sound bites.

Based on storytelling, animation talent, use of resources, creativity, and technical skills, the judges selected Team Mocap from Bowling Green State University for their animation "Switch" as the first place winners. The team consists of Jim Levasseur, Tomas Jech, and W. Jacob Gardner. Picture This, a team from Miami International University of Art & Design came in second place and Impulse, from The Illinois Institute of Art-Schaumburg, won third place.


For a complete list of particpants, and their entries, hit the link below.

The Link Below

Monday, August 20, 2007

The Animator and the Seat

Another fine short animation.



I would have totally started making out with the chair. I mean... I'm not really into the whole "chair thing," but come on... that chair is hot!

As with the previous post, you can hit the link below for high-res versions of the film.

Eric Drobile's Website

Down on the Farm

Really nice little short film.



If I were the frog, I would have totally hung out and ate butt flies off of the cow until I was too fat to walk.

I heart butt flies.

For high-res versions of the film, go check out the official site below.

Down on the Farm Official Site

Sunday, August 19, 2007

Ratatouille Breaks Even!

I think it's safe to say that Ratatouille is a hit.



Over the weekend the film moved into the 10th spot on the list of highest grossing animated films (domestically). It now sits at $196 million, in terms of domestic box office haul, and is about $1.5 million away from taking the 9th spot from "Happy Feet," which it will probably manage to do in a weekend or two.

The film has also grossed $119 million in international ticket sales.

I'm sure glad to see the film break even like that. $315 million was a ridiculous budget for a CG film, and so it's good to know that whatever it makes from here on out is pure profit. I hope Pixar learns from this bullet they dodged, as this financially distarous film could have really sunk the company.

It's fun to pretend.

Box Office Mojo's Ratatouille Box Office Info

Thursday, August 16, 2007

Help Wanted

Interested in helping take Bleeding Pixels to the next level? Know anything about website creation/coding? Want to work for no pay?

Then have I got a job for you!

I'm looking to take Bleeding Pixels a step or two further than it currently is, but the problem is that I'm about as dumb as a wet napkin, so I'll need some help. I'm looking for someone with some web coding experience who can help me make Bleeding Pixels more than just a blog. If you're interested, drop me a comment or email me (davesj-at-gmail-dot-com) and we'll talk. It's not something that needs to be done overnight, so it won't take up a ton of your time, and I'll take care of all of the costs, such as hosting.

If you're interested in helping out, please let me know!

Wednesday, August 15, 2007

Illustrative Rendering in Team Fortress 2

Have you ever been in a room with people who were talking about a subject that you thought you knew a little about, only to have them inadvertently make you feel like a bumbling idiot who can barely hold the drool in your own mouth?



That's how I felt after watching Valve's video for their soon-to-be-released "Team Fortress 2" game for the Xbox 360 and PC. I understood about a tenth of what the narrator says, and yet by the end I was still giggling with delight and mumbling, "PURTY PICTURES!" to myself.

Still totally worth watching, even if you feel as though the guy talking might as well be speaking another language.

Small Version on GameTrailers

Large Version on IGN (may require sign-up)

Tuesday, August 14, 2007

Ratatouille DVD Info... and more!

Via DavisDVD, comes some great news! First the 3D stuff...



Above is the cover for the upcoming Ratatouille DVD release, which DavisDVD has some info on, that can also be found at Ultimate Disney, including word that the film will include a new short titled, "Your Friend the Rat."



DavisDVD and Ultimate Disney also both have word on the above "Pixar Shorts" DVD, which is set to release on November 6th, and will include (in chronological order): The Adventures of André & Wally B., Luxo Jr., Red's Dream, Tin Toy, Knick Knack, Geri's Game, For the Birds, Mike's New Car, Boundin', Jack-Jack Attack, One Man Band, Mater and the Ghostlight, and Lifted.

However what I'm most excited about is the non-3D release that DavisDVD also mentions, which is the up until now VHS-only, "Opus and Bill In: A Wish for Wings that Work."



I cannot wait for this to release, as I've only seen it one time on TV, and it was mostly over by the time I surfed by and noticed it. The site claims that there will be no extras, but it's also going to retail for only $15 bucks, so I can't complain too much.

More info on all 3 from DavisDVD

More on the Pixar releases from Ultimate Disney

Friday, August 10, 2007

Red and Boxbot Responds

This is darn spiffy:



"Red and Boxbot Responds" was done by two guys in 48 hours during the 48h 3D jam 2007 in Stuttgart. Everything from boards, design to modelling, animation and shading.

In short: We had nothing when we started, and had everything when we finished.
However being aware of some of the few and minor flaws of the story and a couple of the shots, we got together 2 evenings to make the final polish.

Furthermore we have been gifted with an original score, done by René Brokop.


The most I've ever accomplished in 48 hours was the two days I spent trying to eat a King Size bag of peanut M&Ms. After several attempts, I realized it might be easier to open the bag and eat them individually, but by then it was too late.

Thanks... I'll be here all week.

Thursday, August 09, 2007

Shrek the Third DVD Info

DVD Active has a bunch of info on the upcoming release of Dreamworks' "Shrek the Third," including the box art.



I love it when they put quotes from some film critic on the cover like "The best Shrek yet!" If you are standing and looking at "Shrek the Third" on a DVD shelf, is what Mortomer Diphole of the Village Voice Times Tribune really going to sway you into purchasing it?

As for this blog post, I'd like to mention that Rod Morf of the Post Star Report Magazine had this to say:

"Best blog post on this blog within the last five minutes!"

I bet you're totally glad you read it now.

For a list of DVD extras and a super fancy rotated shot of the box, hit the link below.

Shrek the Third DVD info on DVD Active

Tuesday, August 07, 2007

A Gentlman's Duel

The hits here on Bleeding Pixels have really spiked in the last few days, and it seems to be directly related to Blur's short film "A Gentleman's Duel."



I think the reason for this stems from people searching for the film on Google and hitting my site thinking I have the film posted. Yes I know the film has been leaked to a couple of video sites, and I won't say that I haven't watched. That being said, I'm also not going to provide links here for those types of unauthorized videos any longer.

While I can totally understand the desire to see something like that, I also feel that by not actually purchasing films like this one, it's going to cost studios like Blur money, which will in turn cause them to take less risks and produce a smaller number of films.

Again, I'm not trying to get all preachy here, because I too have watched the film in the format listed above, but I've since found out that it's available in a paid format as well, and so I promptly ordered it.

My hope is that Blur releases it to iTunes very soon, and in the meantime, you can use the link below to purchase the Stash Issue #32 DVD, which has the film on it as well.

Stash Issue #32 DVD, which contains A Gentleman's Duel

TMNT ON DVD OMG FYI ROFL... oh forget it.

Warner Bros' "TMNT" arrived on DVD shelves today.



While the film didn't do too well with either critics or box office patrons, it was still fun and totally worth the $16 bucks you can find it for at some major electronics stores.

Your other option is to go fish 4 turtles out of your local pond, tape ninja weapons to them, and then film the action, hoping that something cool happens.

Trust me... it won't.

10 Quick With Keith Lango

What do you get when you come to Bleeding Pixels?

Well frankly, you don't get much, besides an occasional sarcastic comment and any decent story I can strip from actual credible sites. However from time to time I do manage to piece together something worthwhile, as is the case with the ongoing (though never on schedule) "10 Quick" interviews.

This week is no exception, as we have one of the most respected folks in animation answering my silly questions.

Keith Lango is known around the animation industry as being someone who continues to champion the principals of traditional animation, in an attempt to keep the CG industry from falling (further?) into a rut. His online tutorials and sage-advice-filled blog are excellent resources for both aspiring animators and seasoned industry vets alike.

Take it away, Keith!


1. Tell us a bit about yourself. How did you break into the business and get where you are now?

I started into Cg art and animation in 1994 mainly by accident. I had been doing graphic design and page layout for a while and was working at the local newspaper in Rochester NY when I got my first exposure to 3d via a co-worker who had StrataStudio Pro. I was hooked when I saw it. Shortly after that I bought my own copy of the software and I was off and running. I did mostly 3d illustration at first, then virtual environments, lots of corporate type stuff. Then I got into doing some advertising and then visualization work for an airport security training firm (that was an interesting job). All along I was developing my animation skills and I slowly transitioned into freelance character animation. I made my first short film in 1996 (it was 45 seconds long). That got me some more attention. By the time I finished my third short film "Daycare for Junior" I had developed a bit of a reputation. This was maybe 1998. In 1999 I left the world of freelance and went to work at Big Idea Production in Chicago. I worked there in all manner of roles and responsibilities in the studio for a little over 4 years. By the time I had left I'd done everything from write screenplays, animate, direct, storyboard, rig, helped architect a direct-to-video production pipeline and then remake a feature film pipeline as a CG supervisor. After the studio shut down internal production in exchange for outsourcing I moved on to Blur Studio in Los Angeles to work as an Animation Supervisor and Director. I was there for about a year and participated in a number of projects, including being a director over pre-production for their Oscar nominated short film Gopher Broke. I left there in 2004 to go to ReelFX Creative Studios in Dallas TX, where I was the animation director, as well as a director. I directed a DVD movie for Hasbro and led development on a number of other properties and projects. After a year I was getting pretty burnt out on management so I took the opportunity to step back down to be "just an animator" again and worked for a year at DNA Productions in Irving TX on their feature film project The Ant Bully. After that show wrapped the crew was laid off. Rather than head back out to the west coast to latch onto another project my wife and I decided that this would be a great opportunity to do something radically different. I had been running my Video Tutorial Service business on the side for about a year at the time so I was able to pay the bills. We decided to move down to Cuiaba' Brazil, out in the more remote central west region of the country. Down here we are actively engaged in developing a ministry project that brings clean drinking water to remote people living along the river banks in the Pantanal region, as well as providing some medical relief and spiritual hope. We've been here for a little over a year and we have plans to be here a while longer. The work is very demanding, requiring a lot of trial and error and patience, but it is also very rewarding when it goes well (I almost said 'when it goes as planned', but it never goes as planned. God has his own plans and we just stumble into them. ;o).
Meanwhile I am still doing my monthly VTS videos for subscribers around the world as well as teaching animators directly via my Animation Personal Trainer program. Teaching is my second great joy after animating, so I am really having a blast being able to combine both into one job. It pays the bills and allows my wife and I to be here doing what we're doing for those less fortunate.


Click the image to see Keith's latest animation test.


2. Which of your work are you most proud of?

Hrmm. That's a tough one. I can spot problems in everything I've done. I like to think that my best work is yet to come. While the film is loaded with technical issues I've always felt like my short film Evelyn was successful in communicating a story with weight. I have a lot of accomplishments that never saw the light of day at Big Idea because the studio went bankrupt. We were working on a film that I was the CG Supervisor for and it was turning out to be pretty cool. I am proud of my contributions to Gopher Broke. I took the original story treatment and turned it into a functioning film narrative. I developed the beat outline, boarded quite a lot of the show and edited the first two passes of the animatic, as well as directed the early production design to settle on the look, etc. While I didn't get to enjoy being the director through to the end, I am proud that I was able to leave Jeff Fowler and the team at Blur in a position to succeed as well as they did.

3. What are the main tools and/or programs you use to create your work?

I have been suing Maya since version 1.0 and it's what I still prefer to use. I've built up quite a library of scripts and tools that help me do things the way I like in Maya. Having said that I've animated professionally for various different projects or jobs in XSi, Softimage Classic, 3DS Max, Messiah, etc. If the client or studio needs me to work in a specific tool I can do that. But when it's my choice I come back to Maya simply because I've invested so much into it that it's second nature to me.



4. What's a typical day in your life like?

Heh, I have no typical days anymore. I am a bit of a night owl so I tend to sleep in a bit. I'm usually up by 9:30, maybe some days as late as 10. I check my email, read my blogs, follow up on various communications and such. When I'm teaching an APT session I look over my students' work that may have been submitted over night and develop a critique and instruction response for them. I then usually take time out for a home cooked Brazilian lunch with my family, drive my 5 year old boy to afternoon school and run errands with my wife. We do a lot of running around for our ministry project during the day so that takes up some time. Late afternoon I'll hang out with my older kids (I have two teenage daughters) and see how they're doing. Then in the evening I'll start either working on my own projects or I'll start recording feedback and assignment videos for my APT students. I'll take a break for dinner or to go meet friends or head to a meeting about our ministry project sometimes. I'll tuck my son into bed when it's time for that, too. Then I'm usually working late into the night- about 3 or 4am usually. It's quiet then so I can get a lot done. Weekend days are interesting because we're often travelling into the forest along the remote rivers to either scout out people who need our water filters, or install them. We've driven some really rough "roads" and have gone into some pretty remote areas and seen some cool things. Life's an adventure.

5. Who or what are some of your artistic influences?

Wow, I have a lot of various influences. My biggest influences as far as a filmmaker go are Chuck Jones and Tex Avery. I'm a huge fan of Nick Park and Aardman's work, especially the work of Stefan Marjoram. I think Marc Craste at StudioAKA is doing amazing work, as well. Hitchcock is probably my favorite director. Earlier on in my animation career I was influenced a lot by Pixar- as was everybody, but lately I've been looking into new territory for inspiration. I'm falling in love with Freddy Moore's flow, Milt Kahl's control and Ward Kimball's imagination, Rob Scribner's bravery, Tim Tyer's insanity. Personally I owe a ton of thanks to some great animators that I've worked with or under. Tom Bancroft, Tim Hodge, Andres Dejas, Eric Leighton, Ken Duncan to name a few. I learned a ton about animation from those guys either directly, indirectly or even by their written notes on my submitted scenes. Then there are my peers, guys who grew up as animators at the same time I did. Mark Behm comes immediately to mind, we've worked together a few times in various studios and we still stay in touch and share ideas.



6. Would you say that you're a 3D artist who dabbles in 2D from time to time, or a 2D artist who happens to work in 3D?

I'm a 3d artist who is desperately trying to express a 2d aesthetic in his 3d work. I am not a gifted draughtsman or painter. Anything I do with a pencil or a brush is a major battle. I persists in it because there is great reward, but I persist so that I can make my 3d work better. I want my CG work to have a very strong foundation in the hand drawn and classical aesthetic.

7. What are 3 of the best things about your job, and what are 3 of the worst?

Best? Freedom. Flexibility. Exploration. Worst? Hmm. The computer. The computer and the computer. Heheh. It really is an infernal beast, but it's one I know how to use. So I have a love-hate relationship with CG in general.



8. You have so much great advice on your website, but if you had to pick one key piece of advice for aspiring animators to follow, what would it be?

Open up your mind to the possibilities of what animation can be. So much of animation today- especially in CG- is stuck in a literlalist rut. As a generation of animators we're losing our imagination and we're content to mimic or slightly stylize the real world in a pretty literal way. We have a lot of proficient technicians in the industry today, but I am afraid we're desperately short of animators who grasp the full power of what animation can do.

9. What do you see as the biggest hurdle for the animation industry to overcome in the next 5-10 years?

I think the steamroller of literalism has been set in motion and it will continue to crowd out other style voices. The mo-cap films are going to continue to grow in influence and keyframe animation is going to continue its march toward trying to look like mo-cap. The good news is that for a while there will be plenty of work for people willing to do that. But if you're a cartoon animator who loves doing something that only cartoon animation can do I'm afraid there won't be much to choose from. I think we need to recapture a sense of fun in our work. If we can get some kind of movement away from the current motion and rigging paradigms I think we have a shot at breaking free. So if I had to be concise (which I haven't been) I'd say that the biggest challenge to the animation industry in the next 5-10 years will be the risk of suffering from a kind of creative incestuousness like Disney suffered from in the late 90's. You can only let your creative gene pool so shallow before the offspring start to look like monsters. ;)



10. There is always a debate that rages about motion capture, in that some say, given certain deadlines and budgets it's the only way to go, while others feel you should NEVER use it. How do you feel about motion capture?

Well, I kinda tipped my hand in earlier questions, but I think I need to further define my previous thoughts and put them into proper context. Like any medium or style the use of mo-cap is primarily dependent upon a variety of variables. It is a valid technique with definite commercial and artistic value. As a CG Supervisor I have used and recommended mo-cap. For certain projects and certain stylistic goals it is absolutely the best tool to use, no question. If a director wants to bring a specific actor into an unreal world then mo-cap is going to be used. This trend will only increase. Where I think keyframe animators sell themselves short is in the styles of motion they're trying to animate. Much of that is dictated by their bosses, so I can't lay it all at the animator's feet. Still, it's hard to deny that a lot of keyframe animators are being used to re-create a very literal style of motion in many CG film studios. It seems that instead of marking out a distinct style of motion and performance that plays into the unique strengths and abilities of hand keyed animation, many studios are employing animators in an effort to achieve a mo-cap style of motion on puppets that would work just fine for mo-cap. In my opinion you're going to see more and more films go the way of Happy Feet or Monster House simply because that's the style of motion that executives can understand, and apparently that audiences will accept. If you're investing tens of millions of dollars and you want not just big name actor's voice but big name actor's gestures, manners and motions in your 'cartoon' then it only makes sense to get the real big name actors to give you that performance via a mo-cap suit than to hire an animator of questionable acting pedigree to rotoscope themselves acting out a scene with a miniDV camera. It only makes economic AND artistic sense to use mo-cap if that's what the producers want. The problem for hand keyed animators is that there are fewer projects being made that really *need* hand keyed animation to achieve a particular style of motion in the design.


Thank you to Mr. Lango for taking the time to answer these 10 Quick questions, and for providing such a great resource for animators everywhere! For more on Keith, visit his fine website below.

Keith Lango's Official Site

Monday, August 06, 2007

Andrew Stanton Talks WALL-E

Andrew Stanton blabbed away to IGN about all things WALL-E, in their exclusive interview with... uh... Andrew Stanton.



IGN: One of the things you changed about animated movies with Finding Nemo was eliminating that ubiquitous "theme song." Is that something you did consciously, and is it something you prefer to continue with on Wall-E and future films?

Stanton: It's also a bit of a reflection of where we're at in the times. We're fans of movies just as much as anybody else, so if it annoys other people because you're seeing it too much, then it annoys us too. We might not want to do or see that kind of thing. We were very receptive to not wanting to do musical numbers or have characters break out into song, but that's been gone for so long that who knows? Maybe tomorrow we'll come out with a musical. I think we're more up for just the challenge of feeling like something is fresh and we haven't seen it before, because that's the reason anybody goes to the movies. It's really that simple drive that makes us decide what we want to do and how we're going to make it, so we may contradict ourselves all over the place, but the one thing we hopefully will always be consistent about is that we are trying to be fresh, trying to be original, and that first and foremost that the movie is good -- that it's worth the price of admission, and you forget where you were for two hours. That pretty much drives all choices, so if our choices contradict each other outside of that, it's just randomness.


I really do hate musicals, so I'm glad that this is now the exception rather than the rule in animated films. I also hate children and old people, and puppies.

Man... how I hate puppies.

IGN's interview with Andrew Stanton

Friday, August 03, 2007

Bye Bye

Great little short from Animation Mentor grad, Mario Pochat called, "Bye Bye."



This is my daily phantasy as I try to upload thing to my blog from my mechanical typewriter as the guy behind me uses his fancy computer machine.

Bye Bye Short Film

Wednesday, August 01, 2007

WALL-E Teaser Poster

It's really good to see Number 5 still getting work.



I wonder if El Debarge is doing the soundtrack...

I'd totally dance with Ally Sheedy to some El Debarge right now.