Tuesday, October 30, 2007

Green Lumps In Your Stocking

According to Animated News, Dreamworks' Holiday special "Shrek the Halls" will hit ABC on November 28th.



ABC, home of the beloved Christmas classics “A Charlie Brown Christmas,” “How the Grinch Stole Christmas” and others that have delighted generations, adds an instant classic to its holiday repertoire in November sweeps — DreamWorks Animation’s “Shrek the Halls,” a half-hour of entertainment starring America’s favorite ogre and his friends and featuring the voices of Mike Myers, Eddie Murphy, Cameron Diaz and Antonio Banderas. “Shrek the Halls” airs WEDNESDAY, NOVEMBER 28 (8:00-8:30 p.m., ET) on the ABC Television Network.

For more info on the special, hit the link below or click on the logo above.

Animated News Info on Shrek the Halls

Monday, October 29, 2007

Kung Fu Panda Trailer

The brand new trailer for Dreamworks' "Kung Fu Panda" is now up over at /Film.



You get to see lots of live action clips of Jack Black acting like a jackass, but you also get a ton of footage from the movie itself. I've heard from a couple of insiders that this film will surprise a lot of people and is quite different from what everyone is probably expecting. Personally after watching the trailer it seems to be exactly what I was expecting, which is talking animals doing whacky things, but that doesn't necessarily mean it's bad.

Kung Fu Panda Trailer at /Film

Monday, October 22, 2007

Emergency surgery is fun!

I had to have emergency surgery on my stomach this past Tuesady, and what a heap of fun that was!

Updates will continue once I'm feeling a bit better. I'm back at home now, but I'm still pretty drugged.

I'll be right as rain in no time at all, so don't worry your pretty little heads one bit!

Tuesday, October 16, 2007

Brutal Legend Trailer

I may have to stop using the "we don't talk about videogames much here on Bleeding Pixels" line, due to games like Team Fortress 2 and now Brutal Legend.



If you can't tell by this overly-bloody clip, that there is Jack Black, starring in a brand new videogame that should be out next year.

I can't wait.

Monday, October 15, 2007

Movie Poster Monday: Kung Fu Panda

Oh yeah! It's time once again for Movie Poster Monday!



Truth be told, Bleeding Pixels has never had a Movie Poster Monday, and probably never will again. Just look at the poster and be happy it isn't Malaria Monday.

Fall 2007 Animation Mentor Student Showcase

In case you have yet to see it, Animation Mentor has posted their latest showcase of student work.



Awesome work as always, and my hope is that the school will get a good enough reputation that I can simply show prosepctive employers my AM dimploma, and not have to actually show any of my own animations to land a job.

Fall 2007 AM Student Showcase>

Thursday, October 11, 2007

Team Fortress 2 is out and awesome!

Bleeding Pixels normally doesn't cover games too often, but when it's a game like Valve's awesome "Team Fortress 2," you sort of have to stand up and take notice.



Having played the game all last night on my Xbox 360, I can safely say that I'm addicted. The game is so simplistic in nature, and yet so deep in terms of the classes that it's going to take a long time for me to tire of the game.

Not only that, but it just looks amazing. The taunt animations, the cartoon feel, the color palette (simple on purpose)... all lend to the gameplay in one form or another. It's all done with a purpose, and it all combines to make a beautiful package.

This would all be well and good, but TF2 is really just a small part of "The Orange Box," which contains "Half Life 2" and Episodes 1 & 2 for the game, "Portal" and "Team Fortress 2," all for the price of a single game.

So fire it up and look me up (gamertag = dajohns).

Just be aware... when playing against me, I'll probably be on my couch, not wearing any pants.

Tuesday, October 09, 2007

A Gentlemen's Duel on iTunes!

You can finally download Blur's short, "A Gentlemen's Duel" from the iTunes store!



The thing will only run you $1.99, so just downsize your cup of Starbucks for today and get this as well!

Blur's Official Website

Surf's Up on DVD!

Sony's wonderful "Surf's Up!" hits Region 1 DVD shelves today!



If you missed this in the theaters, which many did, you owe it to yourself to go and pick up a copy, or at least give it a rent. The film is beautiful, funny, and just a great film from start to finish. Yes it's anthropomorphic animals, and yes it's another penguin film, but it's still worth watching (and owning).

Not only that, but Circuit City has it for $15 bucks, and I'm sure you can find it for that price or less at various other big chain stores.

It's a shame that this film didn't perform better in theaters, but with any luck, a ton of people will get to discover it on DVD.

Go now!

Bee Movie Poster

Looks like honey just got funny...



Personally I've always found honey to be funny, so I guess I'm just way ahead of my time. I also wear bras as earmuffs and drink motor oil with lunch.

So you've got even more stuff to look forward to!

Monday, October 01, 2007

Fight for Kisses

This is actually a pretty funny marketing campaign for razors called "Fight for Kisses."



As a guy expecting my first child in December, I pretty much have to buy one of these razors now so that I can make my child hate me and in turn train to be some kind of badass baby ninja.

Fight for Kisses Website

Thursday, September 27, 2007

WALL-E Poster and Trailer News

Pixar has popped out a new poster for their upcoming flick, "WALL-E."



Upcoming Pixar also points out that a new trailer will hit on or around October 1st, and you can hit the link below for times and the location where you'll be able to view the trailer.

I'm so torn on this film...

On one hand, it's Pixar, so I'm sure I'll enjoy it. On the other hand, the idea of sitting through a film with little to no dialogue about robots in a dump gets me less than excited. It's like if Victoria Secret released a catalogue jammed with attractive women, but they were advertising the new line of gunny sack lingerie.

I've been on vaction... it's the best I could come up with.

Upcoming Pixar's WALL-E Trailer Info

Wednesday, September 12, 2007

New Bee Movie Images

Blackfilm has posted a bunch of new shots from Dreamworks' upcoming "Bee Movie"... uh... movie.



The film looks promising, and I'm glad they decided to take out the whole part where the bee falls in love with the main female character (think I'm kidding?). That really would have made explaining the whole "Birds and Bees" thing to kids that much more difficult.

Blackfilm's Bee Movie Images

Tuesday, September 11, 2007

Team Fortress 2 Engineer

I am so in love with "Team Fortress 2."



It's going to be an amazing year for gamers...

UPDATE:Hi-Res Version Here

Monday, September 10, 2007

DVD Season

According to Variety, the sequel to Sony's "Open Season" is going straight to DVD.



Though "Open Season" grossed just a so-so $85 million domestically and $105 million overseas, Sony felt the pic performed strongly in homevid and that, with a good follow-up story, it would help meet the goal of increasing SPA's output.

"We don't have a deep bench yet , so we're certainly looking to have more product available," said Sony Pictures Digital prexy Yair Landau. "We felt we had a really fun story and the marketplace wants more 'Open Season.'"

Sequel will focus on one of the original pic's supporting characters, Mr. Weenie, a domesticated dachshund who escapes to join the rebellion of forest animals.


While the idea of straight-to-DVD always scares the pants off of me, I liked the original film a great deal, and will probably wind up picking up the sequel, even if it does wind up being a Sony executive's turd stamped into the form of a DVD.

If anything, it will make for a great conversation piece.

More on Open Season 2 from Variety

Tuesday, September 04, 2007

In the Rough on iTunes!

Blur Studios' awesome "In the Rough" short is now available on iTunes.



At only $1.99, you really can't go wrong. It's either that or you go buy a hamburger, but who needs to eat stuff when you have awesome animations to watch instead?

Just hit up the iTunes store and type in "In the Rough." Tell em' BP sent you.

I Digg being Dugg!

Bleeding Pixels now has 100% more Digg functionality, so feel free to Digg away! Of course, I have no idea why you'd ever want to Digg a story that I probably stole from another site, but just in case the mood should strike you, the option is there!

"Better never than late," I always say.

Monday, September 03, 2007

Ratatouilled Breaks $200 Million!

It's official... Pixar's "Ratatouille" has now grossed over $200 million domestically.



Pixar couldn't continue the upwards trend of previous movies forever, but I have to think that they're still quite pleased with "Ratatouille," which just passed "Happy Feet" to move into the 9th spot in highest grossing computer animated films, behind "Cars."

It's sort of like how I couldn't continue to date supermodels the way I did. I'm dating a Dallas Cowboy Cheerleader now, and that's still pretty good.

My wife is going to kill me.

Just in case you're wondering, "Ratatouille" has also raked in an additional $172 million in Foreign theaters. Unless you happen to live in one of those countries, in which case the domestic box office is actually the foreign box office to you and your box office is the domestic one.

Ratatouille info at Box Office Mojo

Friday, August 31, 2007

I Don't Think I'm Dead...

Though it may seem like it to some of you, I'm actually alive and well. I've been looking for things to post all week, but there just hasn't been much at all to report. I did get the inside scoop from someone working on "Bee Movie," that they had their wrap party last week, so that one is now on to final post production and will be in theaters soon.

Outside of that, my only other real news worthy item this week is that I got my boxers caught in the zipper of my shorts at work and had to rip them in order to get them free, in turn allowing me zip my fly closed.

I'm in talks with Pixar to turn that harrowing experience into their next movie.

In the meantime, just know that I'm still looking for stuff to post, so if you find anything, toss it my way!

Thanks.

Monday, August 27, 2007

Dolbee

Get it? C'mon... it's clever.



Man... if the rest of the film is filled with this level of wit, I don't know how I could possibly pass it up.

Honestly though, I don't know how you couldn't bee there for opening weekend.

I'm awesome.

Thursday, August 23, 2007

Donkey Xote Trailer

I had never heard of filmax or "Donkey Xote" until today, but the former has released a trailer for the latter.



The trailer looks decent, but I guess I expected more from a company whose previous films include such blockbusters as "Pinocho 3000" and...

You know what? I was just looking at the company's website trying to find lame movie titles to make a smartass comment, and now I see that "Donkey Xote" was released last year. So I guess that sort of backfired on me, as I'm posting a news item about a film that's been out for some time now. Heck... the trailer could have been out for two years now for all I know.

Good thing I didn't go with the "Shrek the Third" ripoff joke I had planned...

UPDATE: In doing some more poking around on the website, now I think the film is still in production. I'm so confused now. I'm reminded of the time when my wife put a blanket over my head and it took me an hour to find a way out.

Oh... and just so we're clear, I didn't misspell "Pinocchio" in "Pinocho 3000." I think that's how it's spelled in Spanish.

Donkey Xote Trailer

Donkey Xote Website

RE-Animation Blog

Wednesday, August 22, 2007

Team Fortress 2 Soldier

I had no idea that I could fall in love with a videogame.



You can watch the latest trailer using the link below, but I should warn you up front that Team Fortress 2 and I are pretty much a couple now, so don't try stealing her away from me. We're going to get married and have little videogame babies together, and there's nothing you or anyone else can do about it.

Team Fortress 2 Soldier Trailer

FJORG! Winner

Here is the winner of this year's FJORG! contest at Siggraph:



For those of you who aren't sure what FJORG! is, here is the description from the Siggraph site:

SIGGRAPH 2007 officials, along with DreamWorks Animation, HP, and AMD, announced the winners of the world's first international FJORG! Competition - an "iron animator" event in which 16 competing teams from around the world had 32 hours to create the most impressive character-driven animation of at least 15 seconds in length adhering to at least one of two themes and using at least one of 16 sound bites.

Based on storytelling, animation talent, use of resources, creativity, and technical skills, the judges selected Team Mocap from Bowling Green State University for their animation "Switch" as the first place winners. The team consists of Jim Levasseur, Tomas Jech, and W. Jacob Gardner. Picture This, a team from Miami International University of Art & Design came in second place and Impulse, from The Illinois Institute of Art-Schaumburg, won third place.


For a complete list of particpants, and their entries, hit the link below.

The Link Below

Monday, August 20, 2007

The Animator and the Seat

Another fine short animation.



I would have totally started making out with the chair. I mean... I'm not really into the whole "chair thing," but come on... that chair is hot!

As with the previous post, you can hit the link below for high-res versions of the film.

Eric Drobile's Website

Down on the Farm

Really nice little short film.



If I were the frog, I would have totally hung out and ate butt flies off of the cow until I was too fat to walk.

I heart butt flies.

For high-res versions of the film, go check out the official site below.

Down on the Farm Official Site

Sunday, August 19, 2007

Ratatouille Breaks Even!

I think it's safe to say that Ratatouille is a hit.



Over the weekend the film moved into the 10th spot on the list of highest grossing animated films (domestically). It now sits at $196 million, in terms of domestic box office haul, and is about $1.5 million away from taking the 9th spot from "Happy Feet," which it will probably manage to do in a weekend or two.

The film has also grossed $119 million in international ticket sales.

I'm sure glad to see the film break even like that. $315 million was a ridiculous budget for a CG film, and so it's good to know that whatever it makes from here on out is pure profit. I hope Pixar learns from this bullet they dodged, as this financially distarous film could have really sunk the company.

It's fun to pretend.

Box Office Mojo's Ratatouille Box Office Info

Thursday, August 16, 2007

Help Wanted

Interested in helping take Bleeding Pixels to the next level? Know anything about website creation/coding? Want to work for no pay?

Then have I got a job for you!

I'm looking to take Bleeding Pixels a step or two further than it currently is, but the problem is that I'm about as dumb as a wet napkin, so I'll need some help. I'm looking for someone with some web coding experience who can help me make Bleeding Pixels more than just a blog. If you're interested, drop me a comment or email me (davesj-at-gmail-dot-com) and we'll talk. It's not something that needs to be done overnight, so it won't take up a ton of your time, and I'll take care of all of the costs, such as hosting.

If you're interested in helping out, please let me know!

Wednesday, August 15, 2007

Illustrative Rendering in Team Fortress 2

Have you ever been in a room with people who were talking about a subject that you thought you knew a little about, only to have them inadvertently make you feel like a bumbling idiot who can barely hold the drool in your own mouth?



That's how I felt after watching Valve's video for their soon-to-be-released "Team Fortress 2" game for the Xbox 360 and PC. I understood about a tenth of what the narrator says, and yet by the end I was still giggling with delight and mumbling, "PURTY PICTURES!" to myself.

Still totally worth watching, even if you feel as though the guy talking might as well be speaking another language.

Small Version on GameTrailers

Large Version on IGN (may require sign-up)

Tuesday, August 14, 2007

Ratatouille DVD Info... and more!

Via DavisDVD, comes some great news! First the 3D stuff...



Above is the cover for the upcoming Ratatouille DVD release, which DavisDVD has some info on, that can also be found at Ultimate Disney, including word that the film will include a new short titled, "Your Friend the Rat."



DavisDVD and Ultimate Disney also both have word on the above "Pixar Shorts" DVD, which is set to release on November 6th, and will include (in chronological order): The Adventures of André & Wally B., Luxo Jr., Red's Dream, Tin Toy, Knick Knack, Geri's Game, For the Birds, Mike's New Car, Boundin', Jack-Jack Attack, One Man Band, Mater and the Ghostlight, and Lifted.

However what I'm most excited about is the non-3D release that DavisDVD also mentions, which is the up until now VHS-only, "Opus and Bill In: A Wish for Wings that Work."



I cannot wait for this to release, as I've only seen it one time on TV, and it was mostly over by the time I surfed by and noticed it. The site claims that there will be no extras, but it's also going to retail for only $15 bucks, so I can't complain too much.

More info on all 3 from DavisDVD

More on the Pixar releases from Ultimate Disney

Friday, August 10, 2007

Red and Boxbot Responds

This is darn spiffy:



"Red and Boxbot Responds" was done by two guys in 48 hours during the 48h 3D jam 2007 in Stuttgart. Everything from boards, design to modelling, animation and shading.

In short: We had nothing when we started, and had everything when we finished.
However being aware of some of the few and minor flaws of the story and a couple of the shots, we got together 2 evenings to make the final polish.

Furthermore we have been gifted with an original score, done by René Brokop.


The most I've ever accomplished in 48 hours was the two days I spent trying to eat a King Size bag of peanut M&Ms. After several attempts, I realized it might be easier to open the bag and eat them individually, but by then it was too late.

Thanks... I'll be here all week.

Thursday, August 09, 2007

Shrek the Third DVD Info

DVD Active has a bunch of info on the upcoming release of Dreamworks' "Shrek the Third," including the box art.



I love it when they put quotes from some film critic on the cover like "The best Shrek yet!" If you are standing and looking at "Shrek the Third" on a DVD shelf, is what Mortomer Diphole of the Village Voice Times Tribune really going to sway you into purchasing it?

As for this blog post, I'd like to mention that Rod Morf of the Post Star Report Magazine had this to say:

"Best blog post on this blog within the last five minutes!"

I bet you're totally glad you read it now.

For a list of DVD extras and a super fancy rotated shot of the box, hit the link below.

Shrek the Third DVD info on DVD Active

Tuesday, August 07, 2007

A Gentlman's Duel

The hits here on Bleeding Pixels have really spiked in the last few days, and it seems to be directly related to Blur's short film "A Gentleman's Duel."



I think the reason for this stems from people searching for the film on Google and hitting my site thinking I have the film posted. Yes I know the film has been leaked to a couple of video sites, and I won't say that I haven't watched. That being said, I'm also not going to provide links here for those types of unauthorized videos any longer.

While I can totally understand the desire to see something like that, I also feel that by not actually purchasing films like this one, it's going to cost studios like Blur money, which will in turn cause them to take less risks and produce a smaller number of films.

Again, I'm not trying to get all preachy here, because I too have watched the film in the format listed above, but I've since found out that it's available in a paid format as well, and so I promptly ordered it.

My hope is that Blur releases it to iTunes very soon, and in the meantime, you can use the link below to purchase the Stash Issue #32 DVD, which has the film on it as well.

Stash Issue #32 DVD, which contains A Gentleman's Duel

TMNT ON DVD OMG FYI ROFL... oh forget it.

Warner Bros' "TMNT" arrived on DVD shelves today.



While the film didn't do too well with either critics or box office patrons, it was still fun and totally worth the $16 bucks you can find it for at some major electronics stores.

Your other option is to go fish 4 turtles out of your local pond, tape ninja weapons to them, and then film the action, hoping that something cool happens.

Trust me... it won't.

10 Quick With Keith Lango

What do you get when you come to Bleeding Pixels?

Well frankly, you don't get much, besides an occasional sarcastic comment and any decent story I can strip from actual credible sites. However from time to time I do manage to piece together something worthwhile, as is the case with the ongoing (though never on schedule) "10 Quick" interviews.

This week is no exception, as we have one of the most respected folks in animation answering my silly questions.

Keith Lango is known around the animation industry as being someone who continues to champion the principals of traditional animation, in an attempt to keep the CG industry from falling (further?) into a rut. His online tutorials and sage-advice-filled blog are excellent resources for both aspiring animators and seasoned industry vets alike.

Take it away, Keith!


1. Tell us a bit about yourself. How did you break into the business and get where you are now?

I started into Cg art and animation in 1994 mainly by accident. I had been doing graphic design and page layout for a while and was working at the local newspaper in Rochester NY when I got my first exposure to 3d via a co-worker who had StrataStudio Pro. I was hooked when I saw it. Shortly after that I bought my own copy of the software and I was off and running. I did mostly 3d illustration at first, then virtual environments, lots of corporate type stuff. Then I got into doing some advertising and then visualization work for an airport security training firm (that was an interesting job). All along I was developing my animation skills and I slowly transitioned into freelance character animation. I made my first short film in 1996 (it was 45 seconds long). That got me some more attention. By the time I finished my third short film "Daycare for Junior" I had developed a bit of a reputation. This was maybe 1998. In 1999 I left the world of freelance and went to work at Big Idea Production in Chicago. I worked there in all manner of roles and responsibilities in the studio for a little over 4 years. By the time I had left I'd done everything from write screenplays, animate, direct, storyboard, rig, helped architect a direct-to-video production pipeline and then remake a feature film pipeline as a CG supervisor. After the studio shut down internal production in exchange for outsourcing I moved on to Blur Studio in Los Angeles to work as an Animation Supervisor and Director. I was there for about a year and participated in a number of projects, including being a director over pre-production for their Oscar nominated short film Gopher Broke. I left there in 2004 to go to ReelFX Creative Studios in Dallas TX, where I was the animation director, as well as a director. I directed a DVD movie for Hasbro and led development on a number of other properties and projects. After a year I was getting pretty burnt out on management so I took the opportunity to step back down to be "just an animator" again and worked for a year at DNA Productions in Irving TX on their feature film project The Ant Bully. After that show wrapped the crew was laid off. Rather than head back out to the west coast to latch onto another project my wife and I decided that this would be a great opportunity to do something radically different. I had been running my Video Tutorial Service business on the side for about a year at the time so I was able to pay the bills. We decided to move down to Cuiaba' Brazil, out in the more remote central west region of the country. Down here we are actively engaged in developing a ministry project that brings clean drinking water to remote people living along the river banks in the Pantanal region, as well as providing some medical relief and spiritual hope. We've been here for a little over a year and we have plans to be here a while longer. The work is very demanding, requiring a lot of trial and error and patience, but it is also very rewarding when it goes well (I almost said 'when it goes as planned', but it never goes as planned. God has his own plans and we just stumble into them. ;o).
Meanwhile I am still doing my monthly VTS videos for subscribers around the world as well as teaching animators directly via my Animation Personal Trainer program. Teaching is my second great joy after animating, so I am really having a blast being able to combine both into one job. It pays the bills and allows my wife and I to be here doing what we're doing for those less fortunate.


Click the image to see Keith's latest animation test.


2. Which of your work are you most proud of?

Hrmm. That's a tough one. I can spot problems in everything I've done. I like to think that my best work is yet to come. While the film is loaded with technical issues I've always felt like my short film Evelyn was successful in communicating a story with weight. I have a lot of accomplishments that never saw the light of day at Big Idea because the studio went bankrupt. We were working on a film that I was the CG Supervisor for and it was turning out to be pretty cool. I am proud of my contributions to Gopher Broke. I took the original story treatment and turned it into a functioning film narrative. I developed the beat outline, boarded quite a lot of the show and edited the first two passes of the animatic, as well as directed the early production design to settle on the look, etc. While I didn't get to enjoy being the director through to the end, I am proud that I was able to leave Jeff Fowler and the team at Blur in a position to succeed as well as they did.

3. What are the main tools and/or programs you use to create your work?

I have been suing Maya since version 1.0 and it's what I still prefer to use. I've built up quite a library of scripts and tools that help me do things the way I like in Maya. Having said that I've animated professionally for various different projects or jobs in XSi, Softimage Classic, 3DS Max, Messiah, etc. If the client or studio needs me to work in a specific tool I can do that. But when it's my choice I come back to Maya simply because I've invested so much into it that it's second nature to me.



4. What's a typical day in your life like?

Heh, I have no typical days anymore. I am a bit of a night owl so I tend to sleep in a bit. I'm usually up by 9:30, maybe some days as late as 10. I check my email, read my blogs, follow up on various communications and such. When I'm teaching an APT session I look over my students' work that may have been submitted over night and develop a critique and instruction response for them. I then usually take time out for a home cooked Brazilian lunch with my family, drive my 5 year old boy to afternoon school and run errands with my wife. We do a lot of running around for our ministry project during the day so that takes up some time. Late afternoon I'll hang out with my older kids (I have two teenage daughters) and see how they're doing. Then in the evening I'll start either working on my own projects or I'll start recording feedback and assignment videos for my APT students. I'll take a break for dinner or to go meet friends or head to a meeting about our ministry project sometimes. I'll tuck my son into bed when it's time for that, too. Then I'm usually working late into the night- about 3 or 4am usually. It's quiet then so I can get a lot done. Weekend days are interesting because we're often travelling into the forest along the remote rivers to either scout out people who need our water filters, or install them. We've driven some really rough "roads" and have gone into some pretty remote areas and seen some cool things. Life's an adventure.

5. Who or what are some of your artistic influences?

Wow, I have a lot of various influences. My biggest influences as far as a filmmaker go are Chuck Jones and Tex Avery. I'm a huge fan of Nick Park and Aardman's work, especially the work of Stefan Marjoram. I think Marc Craste at StudioAKA is doing amazing work, as well. Hitchcock is probably my favorite director. Earlier on in my animation career I was influenced a lot by Pixar- as was everybody, but lately I've been looking into new territory for inspiration. I'm falling in love with Freddy Moore's flow, Milt Kahl's control and Ward Kimball's imagination, Rob Scribner's bravery, Tim Tyer's insanity. Personally I owe a ton of thanks to some great animators that I've worked with or under. Tom Bancroft, Tim Hodge, Andres Dejas, Eric Leighton, Ken Duncan to name a few. I learned a ton about animation from those guys either directly, indirectly or even by their written notes on my submitted scenes. Then there are my peers, guys who grew up as animators at the same time I did. Mark Behm comes immediately to mind, we've worked together a few times in various studios and we still stay in touch and share ideas.



6. Would you say that you're a 3D artist who dabbles in 2D from time to time, or a 2D artist who happens to work in 3D?

I'm a 3d artist who is desperately trying to express a 2d aesthetic in his 3d work. I am not a gifted draughtsman or painter. Anything I do with a pencil or a brush is a major battle. I persists in it because there is great reward, but I persist so that I can make my 3d work better. I want my CG work to have a very strong foundation in the hand drawn and classical aesthetic.

7. What are 3 of the best things about your job, and what are 3 of the worst?

Best? Freedom. Flexibility. Exploration. Worst? Hmm. The computer. The computer and the computer. Heheh. It really is an infernal beast, but it's one I know how to use. So I have a love-hate relationship with CG in general.



8. You have so much great advice on your website, but if you had to pick one key piece of advice for aspiring animators to follow, what would it be?

Open up your mind to the possibilities of what animation can be. So much of animation today- especially in CG- is stuck in a literlalist rut. As a generation of animators we're losing our imagination and we're content to mimic or slightly stylize the real world in a pretty literal way. We have a lot of proficient technicians in the industry today, but I am afraid we're desperately short of animators who grasp the full power of what animation can do.

9. What do you see as the biggest hurdle for the animation industry to overcome in the next 5-10 years?

I think the steamroller of literalism has been set in motion and it will continue to crowd out other style voices. The mo-cap films are going to continue to grow in influence and keyframe animation is going to continue its march toward trying to look like mo-cap. The good news is that for a while there will be plenty of work for people willing to do that. But if you're a cartoon animator who loves doing something that only cartoon animation can do I'm afraid there won't be much to choose from. I think we need to recapture a sense of fun in our work. If we can get some kind of movement away from the current motion and rigging paradigms I think we have a shot at breaking free. So if I had to be concise (which I haven't been) I'd say that the biggest challenge to the animation industry in the next 5-10 years will be the risk of suffering from a kind of creative incestuousness like Disney suffered from in the late 90's. You can only let your creative gene pool so shallow before the offspring start to look like monsters. ;)



10. There is always a debate that rages about motion capture, in that some say, given certain deadlines and budgets it's the only way to go, while others feel you should NEVER use it. How do you feel about motion capture?

Well, I kinda tipped my hand in earlier questions, but I think I need to further define my previous thoughts and put them into proper context. Like any medium or style the use of mo-cap is primarily dependent upon a variety of variables. It is a valid technique with definite commercial and artistic value. As a CG Supervisor I have used and recommended mo-cap. For certain projects and certain stylistic goals it is absolutely the best tool to use, no question. If a director wants to bring a specific actor into an unreal world then mo-cap is going to be used. This trend will only increase. Where I think keyframe animators sell themselves short is in the styles of motion they're trying to animate. Much of that is dictated by their bosses, so I can't lay it all at the animator's feet. Still, it's hard to deny that a lot of keyframe animators are being used to re-create a very literal style of motion in many CG film studios. It seems that instead of marking out a distinct style of motion and performance that plays into the unique strengths and abilities of hand keyed animation, many studios are employing animators in an effort to achieve a mo-cap style of motion on puppets that would work just fine for mo-cap. In my opinion you're going to see more and more films go the way of Happy Feet or Monster House simply because that's the style of motion that executives can understand, and apparently that audiences will accept. If you're investing tens of millions of dollars and you want not just big name actor's voice but big name actor's gestures, manners and motions in your 'cartoon' then it only makes sense to get the real big name actors to give you that performance via a mo-cap suit than to hire an animator of questionable acting pedigree to rotoscope themselves acting out a scene with a miniDV camera. It only makes economic AND artistic sense to use mo-cap if that's what the producers want. The problem for hand keyed animators is that there are fewer projects being made that really *need* hand keyed animation to achieve a particular style of motion in the design.


Thank you to Mr. Lango for taking the time to answer these 10 Quick questions, and for providing such a great resource for animators everywhere! For more on Keith, visit his fine website below.

Keith Lango's Official Site

Monday, August 06, 2007

Andrew Stanton Talks WALL-E

Andrew Stanton blabbed away to IGN about all things WALL-E, in their exclusive interview with... uh... Andrew Stanton.



IGN: One of the things you changed about animated movies with Finding Nemo was eliminating that ubiquitous "theme song." Is that something you did consciously, and is it something you prefer to continue with on Wall-E and future films?

Stanton: It's also a bit of a reflection of where we're at in the times. We're fans of movies just as much as anybody else, so if it annoys other people because you're seeing it too much, then it annoys us too. We might not want to do or see that kind of thing. We were very receptive to not wanting to do musical numbers or have characters break out into song, but that's been gone for so long that who knows? Maybe tomorrow we'll come out with a musical. I think we're more up for just the challenge of feeling like something is fresh and we haven't seen it before, because that's the reason anybody goes to the movies. It's really that simple drive that makes us decide what we want to do and how we're going to make it, so we may contradict ourselves all over the place, but the one thing we hopefully will always be consistent about is that we are trying to be fresh, trying to be original, and that first and foremost that the movie is good -- that it's worth the price of admission, and you forget where you were for two hours. That pretty much drives all choices, so if our choices contradict each other outside of that, it's just randomness.


I really do hate musicals, so I'm glad that this is now the exception rather than the rule in animated films. I also hate children and old people, and puppies.

Man... how I hate puppies.

IGN's interview with Andrew Stanton

Friday, August 03, 2007

Bye Bye

Great little short from Animation Mentor grad, Mario Pochat called, "Bye Bye."



This is my daily phantasy as I try to upload thing to my blog from my mechanical typewriter as the guy behind me uses his fancy computer machine.

Bye Bye Short Film

Wednesday, August 01, 2007

WALL-E Teaser Poster

It's really good to see Number 5 still getting work.



I wonder if El Debarge is doing the soundtrack...

I'd totally dance with Ally Sheedy to some El Debarge right now.

Monday, July 30, 2007

Surf's Up DVD Info

Thanks to DVD Times (via Animated News), I now know how I'll be spending 20 bucks come this October 9th.



Available in separate Widescreen and Full Screen editions extras include:

- “The ChubbChubbs Save XMAS” – All-New Animated Short!
- “The ChubbChubbs” – The original Academy Award®-winning Animated Short
- “Not A Drop of Real Water” – Three-Part Documentary that takes viewers behind-the-scenes of the Film and its Technical Achievements
- Music Video – Ms. Lauryn Hill “Lose Myself”
- Arnold’s Zurfinary – Arnold Gives a Kids-Eye View of Surf Terminology
- “Create Your Own Surfboard” Game
- ”Lava Surf” Game
- “Whale Hopping” Game
- Filmmaker Commentary and More!


For anyone who has read this blog long at all, you'll know that I pushed hard to get people to go and see Sony's surf epic, "Surf's Up," when it was in theaters. Well it turns out the 5 people who read this blog went, but that was about it, and the film wound up getting lost in the swells.

Since that worked so well, I now need those 5 people to go tell all of their friends about the DVD release!

More info on Surf's Up at DVD Times

Animated News

Friday, July 27, 2007

Horton Sees A Trailer

Horrible title, I know...

EDIT: Embedded vid has been removed because AOL is dumb and puts a code in their video player that makes pages auto-scroll down to wherever the video is on a page. If you want to see it, CLICK HERE

Like a pinata filled with jell-o and marshmallows, this one looks like it's going to be a lot of fun!

Buy N' Large!

The Buy N' Large website is now up and fully functional.



I think it's pretty cool that Pixar has already started up something like this, and look forward to all of the hidden gems that I'm sure will be added between now and the release of "WALL-E."

Buy N' Large

Wednesday, July 25, 2007

10 Quick with Peter Starostin

I've known Peter Starostin for a little while, though I've never actually met him in the flesh. I first met Peter via the 5 Fast interviews that I conducted for a short time, here on Bleeding Pixels. The 5 Fast questions were just like these 10 Quick, only the were for aspiring animators who had a reel to pimp, unlike the 10, which are intended for industry vets.

My how times have changed.

In the time since that 5 Fast, Peter landed himself a job at none other than Blur Studio, where he now animates for money... he's living the dream!

1. Tell us a bit about yourself. How did you break into the business and get where you are now?

Some 11 years ago, the following was overheard during a bright luncheon at Blur:

`The one with the power to ooze brilliant 3D animations approaches. Born to those who have no clue how to use a computer, born as the eleventh month dies . And the lords of CG will mark him as their equal, but he will have power the 3D lords know not . And either must find the other for both are necessary for the business to thrive . The one with the power to ooze brilliant 3D animations approaches...."

Ahem, right then! There was also some bit about his name starting with a "P" and ending in "-eter Starostin"...don't know what that means. Anyway, I reckon it was mostly luck :) I used to be on www.maxforums.org a lot and saw a post looking for animators. So I e-mailed the guy with my animations (which kind of sucked at the time) and, to my surprise, he hired me. It was www.bluedreamstudios.com and I worked remotely for them for a couple of years. I did lots of modeling, rigging and animation. Then I got a few local gigs as well. I think having a web site helped too, because once in a while people just contacted me after seeing my site. It wasn't until after I took the first three classes at www.animationmentor.com that I landed a character animator position at Blur, where I'm at right now.

2. Which of your work are you most proud of?

Well, that's rather like asking a parent which of his children is his favorite, to which the only appropriate response would be "they're all wonderful!", followed by the murmured words "there's a lot of room for improvement, actually". I do like how some of my animationmentor pieces turned out. Stuff I'm working on right now is showing promise, I think. Hard to choose, because I see a lot of flaws in all my work.



3. What are the main tools and/or programs you use to create your work?

We use mostly XSI for animation at Blur. Of course, the package doesn't matter to me much since I'm only doing character animation. It's just the same transform, rotate, scale, graph editor and autokey. :)

4. What's a typical day in your life like?

My wife is very sick, but slowly recovering. So that's a big part of my day. I usually get up around 8 and after spending time with my wife and helping her, I get to work around 11am. Check e-mail and then get to work. Around 2:30 I can't resist but to join Blur's Quake3 CTF game (Battlefield is also an option). I usually skip lunch but much a lot on free snacks we have here. When I have something to show to my supervisor, I'll ask when he's available and get him to look at my shots. I head home around 8:30. :)



5. Who or what are some of your artistic influences?

People I work with inspire me a lot, which are in my links section. There are bunch of people there too that I admire.

6. Would you say that you're a 3D artist who dabbles in 2D from time to time, or a 2D artist who happens to work in 3D?

I have huge admiration for those who can do 2D animation. I feel like I can do comic book type stuff but I just don't have the skill to do good looking traditional animation. So, I guess a 3D artist who dabbles in 2D.



7. What are 3 of the best things about your job, and what are 3 of the worst?

Best things:
1) Get to work on variety of cool projects.
2) People are awesome.
3) Quake games and free snacks, candy and drinks

Worst things:
1) Free snacks, candy and drinks (contributes to my weight gain, but I can't resist)
2) Fast computers and dual wide screen monitors spoil me.
3) Tim Miller still intimidates me a bit. :)

8. Since you started working for Blur, what would you say the biggest thing you have had to adapt to has been?

Probably lack of snow in California during winter. It's so weird to see Christmas lights on palm trees and sunny, summer weather. Aside form that, I already knew 3dsmax pretty well and just had to learn XSI animation tools, but that wasn't a problem.



9. You did a lot of work with Mike Kunkel of "Hero Bear and the Kid" fame. What ever became of that project?

I did work with Mike but not on "Hero Bear and the Kid" thing. What I did was model characters from his concept art for various other projects.

10. What does Peter Starostin do for fun when he's not pushing pixels around?

Spend time with my wife and play video games. I'm so addicted to God of War games. Can't wait for more to come out, I think PSP version is next. I live about 3 blocks away from the studio that made the game and every time I drive by to work I want to burst in and yell "Show me your next God of War" hopefully sounding as much like Kratos as possible. Oh and of course, plugging through Harry Potter book 7. Otherwise, delighting in tea and biscuits, discussing philosophy in dulcet British tones, shaking fists at oversized vehicles...you know, normal stuff.

Thanks for for having me on your blog. :D



Thanks for taking the time to answer the questions, Peter!

To see more of his amazing work, check out Peter's Website

To see the 5 Quick that I'm convinced landed Peter the job, click here!

Give Me A B!

Give me an E! Give me another E! What's that spell?



It spells "slow news day," so all you get is a new poster for Dreamworks' upcoming "Bee Movie."

More info on Bee Movie at ComingSoon

Tuesday, July 24, 2007

Blur Studio Animation Reel 2007

You may want to tape your jaw in place so it doesn't get bruised hitting the floor.



This demo reel is a fine example of why few companies can match the level of quality that Blur continues to kick out time and again.

The best part of the entire reel?

Right around 2:29, when you get a very brief glimpse of what a 3D Opus would have looked like.

Amazing stuff.

Monday, July 23, 2007

Kaelou In English!

I posted this a few weeks back, but they've now dubbed it in English, so you can actually tell what is going on:



It really is a lot of fun to watch, and I hope we see more in the future.

Who Wants Some Cheese?

Just finished up another assignment at "The Ment," and I thought I'd post it here, since we're in the middle of a bit of news drought.



As I've said before, it's amazing to take a step back and see how far I've come since joining Animation Mentor a few short months ago. It's a wonderful school and well worth it, as far as I'm concerned.

Final Cheese Animation

Tuesday, July 17, 2007

Quick Ratatouille Box Office Update

If they're movies keep underperforming like this, Pixar will be out of business by the end of the week.



The dismal failure that is "Ratatouille" only made another $18 million at the box office this week, bringing its pathetic take up to $143 million domestically and $161 million worldwide, where it's still in somewhat limited release.

I actually bumped into Brad Bird at the Dollar Store this weekend buying Top Ramen and underpants. I guess he's feeling the pinch already.

Monday, July 16, 2007

Updates Are Coming!

So I redesign the blog and then stop posting updates? What gives?

Well the fact of the matter is that something potentially huge was dropped in my lap this past Thursday, and has resulted in me barely having enough time to consume the food needed to sustain my very existence on this planet. So I have had little time for blog updates.

I know this blog is so amazingly wonderful that at times it feels like there is a team of 30 skilled professionals running it, but in reality it's just one dork.

That's me.

So while updates are coming, they may not appear as frequently as normal until next week. I'll hopefully be able to shed a bit more light on the reason for my lack of updates as well.

Thanks!

Wednesday, July 11, 2007

Buy N' Large Wall-E Ad

This is actually pretty cool:



I'm not sure I'm sold on the film yet, but... oh what am I saying? Of course I am.

Tuesday, July 10, 2007

New AOL Bee Movie Trailer

Dreamworks Animation has a new trailer up on Moviefone for the upcoming Jerry Seinfeld animated flick, "Bee Movie."



Lots of new footage in this one, and I especially liked the part with the pilots, as it reminded me of something that would have happened in "Seinfeld."

Moviefone's Bee Movie Trailer

Animated News

Blur Studios Interview

There is a great interview up with Blur Studios over at It's Art Magazine.



This of course had to be my favorite question from the entire article:

J.L.- Of course, I must say the girl’s boobs in 'A Gentlemen's Duel', are excellent! Who is responsible for such cartoony delight, Sze Jones perhaps?

B.S. - YES! Sze Jones is a fabulous character modeler and supervisor. She is extremely talented and passionate about her female models. She leads a team of very devoted character modelers here at Blur and we believe they are all quite enamored with large boobies. Of course, the animation of the breasts was a key factor.


You don't get that kind of hard-hitting journalism just anywhere!

It's Art Magazine's Interview with Blur Studios

Shrek Named Richest Ogre Alive

Dreamworks' latest 3D offering, "Shrek the Third," has no surpassed the $600 million dollar mark worldwide.



The film has also pushed the Shrek Franchise total intake past the $2 billion mark, which is nothing short of insane.

Glendale, CA – July 9, 2007 – DreamWorks Animation’s Shrek the Third continued its stellar box office performance around the globe, with the cumulative worldwide gross now surpassing the $600 million mark. The history making U.S. opening of Shrek the Third—the largest domestic debut ever for an animated film—was duplicated in many key territories around the world, with #1 animated openings of all time in such countries as the U.K. (where it remains at the top of the box office charts for the second week of release), Russia, Korea, Mexico, Brazil, Argentina, Singapore and others. With an estimated $35 million weekend take from 6,114 locations across 53 territories, the international tally now stands at $324 million—and combining that with the current U.S. box office total of $316 million propels the lovable green ogre from the studio’s most successful film franchise to a cumulative worldwide tally of $640 million. With the overwhelming success of the third installment, the Shrek franchise of films have combined to reach over $2 billion in global box office receipts to date making it one of the most successful franchises in movie history. The film is distributed globally by Paramount Pictures and Paramount Pictures International.

How long before Shrek moves out of the swamp and into some high-rise penthouse, where he gets hooked on nose candy and crashes his onion-shaped cariage into a light pole on Santa Monica Blvd?

It's bound to happen.

Monday, July 09, 2007

Pixar Shorts DVD Almost Kind Of Official

According to Upcoming Pixar, the following image was posted over at DisneyBlurRay.fr:



Who knows if it's real or not, as the cover looks like it could be a Photoshop job, but I think it's an exciting prospect either way.

Read More on Upcoming Pixar

Sunday, July 08, 2007

Ratatouille Breaks $100 Million

Pixar's latest "Ratatouille" made an estimated $29 million at the box office this weekend, bringing it's 10 day total to $110 million.



This means that, in just two weeks, the film has already out-grossed the likes of "Surf's Up," "TMNT," and "Meet the Robinsons." Not bad for a film released just a week before the blockbuster, "Transformers" and the somewhat-surprise-hit "Live Free or Die Hard." Not only that, but the film is already close to overtaking such hits as "Knocked Up," "Ocean's Thirteen" and the latest "Fantastic Four" flick.

I'm just trying to put thing into perspective for all of the doomsayers out there who are convinced that this is the end of Pixar. Just because the film may not wind up generating the numbers that "The Incredibles" did does not mean it isn't a hit.

Numbers Courtesy of Box Office Mojo

Friday, July 06, 2007

Where Pixar Artists Come From

Forget slaving away at a fancy art school for four years, as it turns out all you have to do is make some copies and draw a smiley face or two on a coffee mug.



CGSociety has a great article on Jason Deamer, Character Art Director for Pixar.

So, when Jimmy Hayward, a skateboarding friend and Pixar animator, told him that Pixar was hiring office help, he applied. “It was right after ‘Toy Story,’” he says. “I knew about Pixar because I had seen their shorts in animation festivals, but it didn’t occur to me there would be any future for me at Pixar. I thought I’d just be moving furniture.”

And, that’s what he did. Moved furniture, fetched sandwiches, made copies, sat at the front desk and walked through hallways filled with production art for ‘Monsters, Inc.’ and ‘A Bug’s Life.’ In his spare time, he doodled.


It's a great read, and always inspiring to see someone who doesn't mind getting in on the ground floor and working their way up through a company like Pixar.

I've been drawing faces on thong underpants and leaving them around my office building, so we'll see where that takes me.

EDIT: I'm an idiot and forgot the link...

CG Society Article On Jason Deamer

Thursday, July 05, 2007

Drink Coke!

Since this blog has pretty much turned into one large advertisement for Coke today, I figured I should start titling the posts accordingly.



If you've seen Psyop's Coke add, you should still watch the short above. It the same ad, in extended form, with interviews (think "Creature Comforts") with the members who work inside the Coke machine.

Tomorrow I'm going to try and dedicate all of the posts to Tab Cola, just to even things out.

Coke Puppets

Though the title would imply that this is a short about people addicted to cocaine, it's actually just an ad for soda.



My wife would have the same reaction, as long as there was a diamond tennis bracelet wrapped around the bottle neck.

Wednesday, July 04, 2007

Lifted On iTunes

What better way to start the day than with a little cartoon butt crack?



If you didn't get that reference, then you have yet to see Pixar's latest short, "Lifted," which is now up for purchase on iTunes. It's only $1.99, and is a real bargain. For all you aspiring animators out there, you can also open the iTunes files in Quicktime, which allow you to frame by frame things and see just how amazingly-talented the Pixar artists really are.

More Details on "Lifte" from Upcoming Pixar

Tuesday, July 03, 2007

Scion Deviants

Saw this today before "Transformers."



Now I totally want a Scion so that I can drive around with a beheaded sheep on my hood!

Monday, July 02, 2007

Ratatouille Review

So I'm sure that by now you've seen the numbers from this weekend's opening of Pixar's "Ratatouille."



I'm sure you've heard that the film only had the 5th strongest opening for a Pixar film, and that the end of the world is near.

The simple fact is that Pixar couldn't keep the streak going that it had created. It's just too much to continue to best your previous film, and the fact that they did it for as long as they did, prior to the release of "Cars," is an amazing accomplishment. It should also be noted that a $47 million dollar opening is nothing to sneeze at, and I'm sure the film will go on to break the $200 million mark.

The film is amazing. Stunning even. It's a masterpiece in every sense of the word. While I'd still rank it behind "The Incredibles" and "Finding Nemo," it's nothing short of brilliant. I saw it on Saturday and will probably see it again tonight. In fact I hope to see it 3 or 4 times before it leaves theaters, simply because it's just an amazing motion picture that should be taken in on the largest screen possible.

So don't read too much into the opening numbers. The film is just as good as anything Pixar has done before, and worth every penny of your ticket.

Gundrop Animation

I had the week off from school, so this weekend I whipped this little sucker up.



Click the image or the link below to check it out!

Gun Drop Animation

The Brontosaur Theory

It's like "Who's On First?" but with more dinosaurs!



Made me laugh, but then again... that's not saying much.